Three things break when a game moves onto a call, and knowing which one a game depends
on tells you in advance whether it will survive.
Nobody shares an object. No board, no
cards on a table, no pen passed around. Any game whose state lives on a physical thing has
to move that state onto a screen someone else controls, and that is where most of them fall
apart.
Simultaneous stops working. Half a
second of lag ruins anything where people are meant to answer, point or shout at the same
moment. Turn-based games barely notice; anything scored on reaction speed is unplayable.
You only see a face. Not hands, not
what somebody is holding, not the room. Games that depend on watching a person are fine —
better than fine, since you are looking straight at them. Games that depend on watching what
a person does are not.
Truth or dare survives all three because it was already turn-based, already verbal, and
already had nothing on the table. The only part that needed fixing was the dares that assume
two bodies in one room, and those are tagged so the game can simply not deal them.
1,077 of the dares here are written to work at a distance, and every truth does —
both lists are printed in full on the dares for truth or dare and
truth or dare questions pages.