Changelog
Everything We've Shipped
New cards, new modes, and the fixes in between. Newest first — no marketing spin, just what changed.
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New
Change the deck without leaving the game
- The host can now switch decks from inside the room — in the lobby or in the middle of a game. Tap 'Change deck', pick one, confirm. The card on the table stays where it is and the next one comes from the new deck; nobody loses their seat and nobody needs a new link.
- Cards no longer come back when the same people start a fresh room. The game remembers what each phone has been dealt for the evening, so a second or third room carries on from where the last one stopped. Pass-and-play does the same between games on one phone.
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New
Cards that say what they mean
- In an online room, a card that used to say 'the player on your left' or 'the person opposite you' now uses that player's actual name. Nobody is sitting on anybody's left on a video call.
- About a hundred more cards written for a full table now stay out of two-player games.
- Around two hundred cards were reworded so that each one names what it is asking about, in plain words that read the same everywhere. A question should never need explaining before it can be answered.
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New
Better nights for two
- Playing on a call is now on from the start in every room, so cards that need everyone in one place stay out unless the host turns them back in.
- A room with just two players on the Party or Friends deck now suggests the Couples and Spicy decks, which are written for two, and the host can switch with one tap.
- Three free skips a game, per player — the button shows how many you have left. Drinking rooms are unchanged: a skip there costs sips.
- The host can end a game and land everyone back in the lobby with their seats kept, ready to start again.
- A handful of cards that assumed a full table were fixed so they only turn up with three or more players.
- Cards in your language: tap 'Cards in' when you join a room or set up pass-and-play, search the list of nearly two hundred languages, and every card is translated live under the English one. Each player picks their own, your phone's language is suggested first, and Settings remembers it.
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New
Party: every card has to earn a laugh
- The Party deck has been gone through card by card, the last of the five. Out went the icebreaker trivia (what film could you quote in your sleep, what smell takes you back) and the dares that were the same joke on repeat — eight ways to be a household object, ten ways to do squats while naming things, nine ways to record yourself.
- In came 189 cards across every kind of party: embarrassing confessions, who-here questions, physical dares with a partner, phone reveals, performance, silly rules for a round, and a mildly flirty set that stays clean enough for any table.
- Every deck is now the size the game actually needs, and nothing in any of them is filler.
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New
Friends: loyalty tests, no more therapy
- The Friends deck has been gone through card by card. Out went the questions that felt like a counselling session (what are you tired of explaining, what do you need from your friends that you've never asked for), the same joke fifteen times over (describe each of us as a season, a biscuit, an appliance, a decade), and every dare that texted someone who was not at the table.
- In came 200 cards that only work with your actual friends: who here you'd lie for, the story you made everyone promise never to tell, the last thing you said about one of us behind their back, and a few dares that need the whole table in one room.
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New
Couples: romance, secrets and a little heat
- The Couples deck has been rebuilt: 270 new cards in three moods — the romantic ones that build something (what you felt closest, what you'd write in a letter to open in ten years), the secrets you have not told each other yet, and a frank set for the two of you that stops short of the Extreme deck.
- 220 old cards came out. The interview questions (what do you want less of, what would you need from me), the therapy questions, the guessing games about emojis and shopping orders, and the dare that texted your best friend.
- The public question pages now leave the frank couples cards inside the game, so those pages stay safe to open with SafeSearch on.
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New
Spicy, rewritten for close friends
- The Spicy deck has been gone through card by card. The dull ones are out — the follow-up questions that made no sense on their own, the relationship-advice questions, and every dare that texted or pranked someone who was not playing.
- In their place: flirty and frank cards written for close friends, couples and mixed tables — who here, rate the player on your left, kiss marry avoid — plus a set of dares for friends in the same room, which the game keeps out of rooms strangers can join.
- Both 18+ decks gained an explicit batch for couples who want the real thing. The adults page keeps printing only the cards that are safe to read anywhere.
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New
Extreme, rewritten for two
- The Extreme deck is now the explicit deck for couples. Every card speaks to your partner — what you want in bed and have never asked for, what you do when nobody is watching, and dares that involve hands, mouths and clothes coming off. Still 18+, still inside the game only.
- Every physical dare has a camera version, so it works for couples playing apart in call mode.
- The old Extreme cards — read out your messages, hand over your phone, confess to the group — are gone. They were heavy rather than fun, and they were written for a table, not a partner.
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Fixes
Safer rooms
- Room chat is now kept on our server for a short while so we can act on reports of harassment, spam or misuse. It is deleted automatically after 30 days and never used for anything else — the privacy policy has the full wording.
- The billing page no longer shows a cancel button to people on the free plan, which has nothing to cancel.
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New
Truth or Drink in full, and a page for adults
- New page: /adults — the Spicy deck printed in full, 18+ and flirty rather than crude. The explicit cards, and the whole Extreme deck, stay inside the game.
- The drinking game page now prints every party, friends and couples card that carries a sip forfeit, with the forfeit beside each one — and a table of how many cards sit at one, two, three and four sips.
- Every question and guide page now points to the others, so you can go from the dares to the friends deck to the over-text list without going back to the homepage.
- Fixed FAQ answers that showed raw code instead of bold text and links.
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New
Four new pages
- New page: /friends — the entire Friends deck, all 659 cards, for the nights everyone at the table already knows each other.
- New page: /dares — every dare from the party, friends and couples decks with the truths stripped out, 540 of them.
- Both pages say which dares still work when you are on a video call, and which ones carry a sip forfeit. A printed list cannot tell you that.
- New page: /over-text — how to play when you are not in the same room, with the truths and dares that survive the distance.
- New page: /facetime — ten games that actually work on a video call, honestly rated, including the ones we think are a waste of a call.
- The homepage now links all five question and guide pages, so you can read everything before you ever start a game.
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New
The questions hub
- New page: /questions puts 540 party, friends and couples cards on one page, readable without starting a game.
- The Spicy and Extreme decks are described there but their cards stay in the game — that page has to be safe to open anywhere.
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Fixes
Faster pages
- Analytics now load only after the page has painted, so the first card appears sooner on a slow connection.
- Cut the social preview image from 649 KB to 136 KB and fixed three page-speed warnings.
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New
Truth or Drink, and email that works
- New page: /drinking-game — the full rules for Truth or Drink plus every card that carries a sip forfeit.
- Fixed the reason nobody was getting verification or password-reset email: our sending domain looked verified but was not. Every mail since then delivers.
- Account settings and billing now need a verified email, the same bar hosting a room already had.
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New
Accounts, install, and your game history
- Sign up with email or Google. Playing and joining still need no account, ever — only hosting a room does.
- Install the game to your home screen and it opens like an app, full screen, no browser bar.
- New dashboard: your last 20 games, how many rooms you have played, and your most-played deck.
- Pick an avatar from 66 presets, or keep your initial. Your seat shows it live to everyone in the room.
- Turn alerts: the "your turn" nudge can now be switched off in settings.
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New
Call mode and drinking mode
- Call mode: a host switch that narrows the deck to cards that work when players are apart. Written for long-distance couples — every same-room dare has a call twin, so distance costs the mood nothing.
- Drinking mode: a host switch that turns the Skip button into a sip forfeit on the cards that carry one. Off by default and never turned on for you.
- Rooms now survive a restart. A deploy in the middle of your game no longer ends it.
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New
A much bigger deck
- The catalog grew from 100 to 2,927 hand-written cards across Party, Friends, Couples, Spicy and Extreme.
- Cards now know what they need: a two-player table stops getting "rank everyone here", and online rooms never deal a dare that asks one player to touch another.
- Reviewed all of it card by card, 50 at a time — 54 duplicates dropped and 41 mistagged cards fixed.
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New
Live rooms and pass-and-play
- Private rooms: share a six-character code, play live with friends on their own phones. Turns, cards and seats stay in sync.
- Pass & Play: one phone, up to 10 players, no account and no internet round trip per card.
- Fixed on the same day players found them: duplicate seats when you opened two tabs, silent copy-link failures, and an accidental "leave room" with no way back.
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New
truthordaregame.net went live
- The homepage, the rules page and the privacy policy, dark theme, built mobile-first.
Working on next: chat inside live rooms, custom decks, and matching with strangers. Got something you want to see? Tell us.
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